DotA 2 Changelogs Leaked!
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DotA 2 Changelogs has just came up to the surface. Even though we”re all know that currently Valve is working on the DotA 2, the details are very scarce. Last month, we only know that DotA 2 won”t attending E3 and some person spotted the DotA 2 test server. But thanks to DotA2Talk, we got some sneak peek about what happen inside the Valve team. Curious? Check out these images!





Wow, that was awesome! How did they find that? It seems Valve is already set the Beta forum post private, but they forgot to remove those thread from the search result.
http://store.steampowered.com/news/search/?term=dota 2 (unfortunately, now they already remove the Beta news)
From those images we can speculate that the Beta Testing
is started on Nov 18 2010. And we know that Lich, Death Prophet and Vengeful Spirit have been ported to DotA 2! And we also know that we can see the match using some kind of DotA TV. Wow, cool things! You still wants more? There”s an inside person who gave Dotallyrad the details of the changelogs above. Let”s check it out!
14 Apr 2011 / 20 Apr 2011
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– New Hero: Rattletrap.
– New Hero: Furion
– New model for Lich, who is re-enabled!
– Re-enabled Windrunner.
– Temporarily disabled Axe, Necrolyte, and Sven.
– Numerous server crash fixes
– Fixed bug that would give excess gold on tower kills when images
were present.
– Fixed bots having a vague sense of invisible enemy units.
– Added day/night indicator.
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30 Apr 2011 – Hey it’s an Update
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* New Hero: Sniper
* New Hero: Dark Seer
* Added Slardar Voice
* Fixed Drow’s agility gain per level. Was 1.0, now correctly 1.9
* Fixed being able to query an enemy hero and see the level of the
abilities
* Fixed being able to query an enemy hero and see the level of the
abilities.
* Fixed not being able to see cooldown of abilities on friendly
heroes.
* Partial Dota 6.72 parity. Please wait on reporting missing ones
until the next update.
* New Dashboard has been enabled.
* Hooked up Dire version of the Couriers.
* Fixed Mask of Madness adding 20 constant movement speed on use
instead of increasing movespeed by 20%
* Many improvements to Bot AI.
* Improved DotaTV directed framing mode.
* Added DotaTV directed shoulder view.
* Fixed Rattletrap’s Cogs to be killable by his own team (he can do
it in one hit).
* Adjusted how Rattletrap’s Cogs arrange nearby units when deployed
– they should be better about trapping unitsnow.
* Fixed a bug where if a hero attempted to pick up the Aegis with a
full inventory, the Aegis would bind to them
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5 May 2011 – Cinco de Update
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* Added Earthshaker and Kunkka bots.
* Bloodstone now gains charges, rather than stacks a buff.
* Numerous fixes and tweaks to DotaTV camera.
* Hooked up Pudge’s new Rot animation.
* Fixed Fiend’s Grip not working properly on magic immune units.
* Fixed uppercase F not working properly in chat.
* Standardized projectile hits with respect to Sphere, magic
immunity, and invulnerability.
* Added projectile dodging to teleports, invisibility, and Mirana’s
Leap.
* Kobold Taskmasters now have Speed Aura.
* Centaur Khans now have Endurance Aura.
* Centaur Khans now have War Stomp.
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13 May 2011 – Who wants an Update
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* Fixed Rattletrap’s Rocket Flare to be visible on the minimap
again.
* Switched sange and yasha from their orb effect maim to trigger
off of an OnAttackLanded event instead.
* Manta move speed doesn’t stack with yasha or sange and yasha.
* Fixed Reaper’s Scythe on magic immune units.
* Fixed Fatal Bonds not always adding the primary target.
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26 May 2011 – Ah Fresh Meat (welcome new testers)!
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* 3 New Heroes! Nevermore, Enchantress. and Leshrac.
* Added Tutorial Mode.
* Added Bug Reporter: You can type “bug” in the console for a more
detailed form or you can just type “bug: [insert bug text here]” in
the in-game chat to enter a new bug on the fly.
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2 Jun 2011 Update. Rearm. Update.
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* Enabled Tinker.
* If you’re accepted into a matchmaking game while spectating
another game, it will automatically remove you from spectating.
* Fixed the Tutorial randomly popping up during non-tutorial games.
* DOTA TV works on replays now.
* Fixed first-ability-randomly-firing-off bug that was caused by
errant clicks on the action panel (ttocs found a repro /highfive).
* Fixed Death Prophet’s Exorcism spirits not clamping to the ground.
* Lots of fixes for Illusion, Magic Immunity and Sphere rules.
* Fixed Soul Ring to give the proper mana even when your mana is
full.
* Implemented Witch Doctor’s Ultimate Scepter.
* Fixed Echo Slam doing 1 less echo to the initial targets.
* Fixed Corrosive Skin having a bug that caused it to not work
properly.
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It”s up to you whether you believe the changelogs above, but it”s look pretty legit to me.
What do you think guys? Do you feels the above changes is real? Tell me what you think 😉
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Awesome! More heroes added, hope they will open beta soon~
VALVe has never done an open beta for any of their games.
Hope dies last but I sincerely doubt it.
Nothing new.
Those features were confirmed in the frikkin’ announcement article last year.
I wonder if the Scourge will be called “The Dire” in DOTA 2…
“* Hooked up Dire version of the Couriers.”
Sounds cool.
But otherwise no news for those who read all their publications.
June 22 2011 build
Welcome to our new batch of testers.
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-Mid lane terrain changes
-Manabars enabled by default
*5 New Heroes!
-2 Solace heroes added:
* Alchemist
* Storm
-3 Dire Heroes added:
* Venomancer
* Geomancer
* Queen of Pain
-Fixed Dota TV issues not working on replays properly.
That’s cool, do you have any reference for your source?
Cool!
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